Testing testing…
First run of an iOS 26 build on a physical phone.
Well I wasn’t sure how much work the iOS app would need to be ported to iOS 26, but this first build running on device is slow and buggy with some workarounds required to even get the keyboard to start. Interesting times, but now I know if I want to do this stuff seriously, I’m going to have to make use of a test device.
The first build actually ran and let me add this post, but the keyboard is all over the place and slow, the post publish edit crashes, and the buttons no longer make sense, so there'll be some work to do in order to get this all back and working.
At least now I have an icon editor to mess about with.